Whenever a wizard summons a demon or devil, that creature must come from somewhere. The trove is the biggest open directory of rpg pdfs on the internet. The secret of survival aint who you are, berkits what you know. Most of this will cover the out of the darkness campaign, as into the light is only a small portion of the book. Planescape campaign setting by david zeb cook, pages of pain by troy denning, blood hostages by j. And dead gods which is written for levels 69, but really can be played at any level with minimal effort. The characters face a planesspanning conspiracy that has fractured the boundaries between the planes, pitting them against fiends, powermad mages, the unseelie court, dead gods, elder entities, and the shattered remnants of tzunk.
Im leaning modron march, because it seems a bit more modular. Dead gods is an incredible adventure for the planescape setting. They have or had a lot of interesting content, including a. The black sail taverninn fused to the tavern is the hull of a galleon that has a gargoylish figurehead and a sootstained sail. Scribd is the worlds largest social reading and publishing site. But death is the kindest of ill fates awaiting those who would brave its damned pages. The planewalkers handbook forgotten realms wiki fandom. A guide to the astral plane 2e wizards of the coast. Ive included several of the adventures in my current campaign, starting the last leg in the near future. The adventure develops slowly, and is done in segments.
The ethereal has always gotten slightly short shrift in adventures, usually used briefly and only as a medium for transportation. Its eleven separate adventures can be played in almost any order, skipping around as desired in order to customize the adventure. Wondering how to roleplay a tiefling, what spells to memorize, and how to manipulate portals. This is a musthave for any planescape campaign, and can be used as the leadin for another module, dead gods.
This location is heavily featured in the planescape adventure dead gods, by monte cook. When a god walks in the world among mortals, that constellation is absent from the sky, which is a dead giveaway to the other gods. These entries contain overviews of monster books and comprehensive looks at monsters, collecting the material from every edition in one place. In fact, when i ran tales of the infinite staircase, everyone had a lot of fun with it, and those three adventures would make a great overall campaign with great modron march feeding into dead gods with infinite staircase intermixed. A lot of thought went into this and it really shows.
The setting centers around exploring an original multiverse cosmology. The set consists of a player and dm guide, a guide to the town of sigil and the outlands, a monstrous supplement, four color maps, and a dm screen. Yet for many, their memories linger, their dreams live on and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Click here for the dice, camera, action index page. It was responsible for introducing the tiefling, githzerai, bariaur and eventually.
Zalerts allow you to be notified by email about the availability of new books according to your search query. Planescape campaign setting forgotten realms wiki fandom. You play a pissed off amnesiac zombie, with a party of a wisecracking skull, a chaste succubus, and an insane tv voiced by homer simpson. Both conversion documents can be found in my signature and on the dms guild. The main adventure brings the characters into the plot slowly, but soon involves them in a epic storyline. The great modron march 1997, by monte cook and colin mccomb, is a series of adventures that give the heroes a tour of the great wheel, acompanying the clockwork automata from the plane of mechanus around the multiverse on an unscheduled tour.
The timeline is imho one of the big problems of the great mordron march. This is a compilation of all named non player characters culled from official planescape material. What books should i use to run a planescape game in 5e. The astral plane guide might be worth picking up if you like dead gods, though. When four doors appear in the cage, the barmies crawl out of the shadows, and the heroes get drawn into events that could have consequences for the entire multiverse. It lists basic information about each character, wherever available, and is primarily intended to serve as a reference index rather than a substitute for the various products in which these characters appear. The great modron march is a great adventure even better, as palomides has mentioned, if it is followed by dead gods. Dead gods also features a monstrous compendium entry for a brandnew fiend, fullcolor illustrations to bring scenes alive for players, and a poster sheet of maps for the dungeon master.
Making these into explorable adventure locations was an act of genius by someone on the planescape team. Dead gods is written by monte cook, one of planescapes major designers. Now theyre little more than debris, petrified husks of fading belief and forgotten prayer. Mechanically obviously these are going to be very dated, but the fluff is still great. They had to call them tanarri lords and lords of the nine, until the adventure dead gods, when orcus was explicitly referred to as a demon. A guide to the ethereal plane 2e wizards of the coast. Torment was a pc game made by black isle studios in the vein of baldurs gate, based primarily around sigil and other areas of the planescape setting.
Many years ago, the last worshippers of a dead god brought the pieces of his body from the astral plane to sigil and used the body to construct a monument of five standing stones. Dead gods is definitely great, and ive thought great modron march is right up there as well, but ive always been partial to modrons in general. A crossover product meant to be usable with the forgotten realms, this is a great introduction to planescape for players unfamiliar with the setting. Planescape collectors guide morrus unofficial tabletop.
Dead gods i realize that one is the sequel to another, but taken on their own terms, which book, which campaign, is better. The planewalkers handbook is the essential manual for survival on the planesa players handbook for the planescape. From there the book discusses dead gods, the forgotten and rotting husks of slain deities that dot the astral plane. The great modron march october 1997, pdf dead gods november 1997 tales from the infinite staircase may 1998, pdf faction war october 1998, pdf h2related materialh a paladin in hell september 1998 monstrous compendium annual volume four size2darklore, mercurial, uridezusize november 1998 tsr jam 1999 the manxome foe. Doors to the unknown is a collection of four planescape adventures that can be played separately or as a minicampaign. Dead gods builds on story elements first explored in the planescape adventure anthology the great modron march, though that product is not required to use this one. Dead gods builds on story elements first explored in the planescape adventure anthology the great modron march, though that product is not required to use this. In the second, the city of sigil threatens to explode in a faction war for control of an old church and a mysterious force lurking within it. Dead gods is a 176page adventure book featuring two scenarios that can be played separately or linked together. Planewalker adage feeling overwhelmed by the infinite possibilities of the multiverse. This page is a table of contents for my rpg blog, power score. Dead gods 2e silently, ponderously, they float through the astral plane, mammoth isles of rock adrift in an endless sea of silver. The gods of dragonlance each have a constellation in the night sky or one of the three moons.